Thousands of Years Ago
Conflict and strife between the six races resulted in years of war and suffering. One day, a strange cursed fog began to roll in from the north. The races fled south, and settled in what is today known as the Five Realms. Their ancient traditions and cities were lost to the miasma, and slowly forgotten by history.
Modern Day
A dwarven merchant ship sailing to Merchants Cove noticed that the poisonous miasma surrounding the land had been lifted. Word quickly made its way to Queen Tabitha who organized excursions to this new land. What they found shocked them; this was their ancestral homeland, and the six races used to live in peace. Peace and harmony had returned to the Five Realms, and thus the ancient curse had been lifted.
In The Sixth Realm, players assume the role of explorers who’ve sailed to this new (old) continent. With the backing of the crown and help from the guilds, players will compete to make a name for themselves in this strange new land.
A game of The Sixth Realm takes place over three rounds. Each round, the Stone Council will meet seven times, determining in which order each of the six guilds are going to activate. Players will then have the ability to take actions based on the selected guild. By exhausting their supplies of precious resources they will be able to take stronger actions, or even petition to take a different guild's actions.
As the game progresses, You will have opportunities to win the favor of the Stone Council and gain more permanent support from the guilds, allowing you to take powerful actions.
INCLUDES:
- The Sixth Realm Base Game
- Deluxe Pack
- Echoes of the Cavern Expansion